The Character Sheet

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The Character Sheet

Post by The Gunslinger on Wed Jan 10, 2018 12:10 pm


ExclamationActing Without A Ability
Missing a Talent: No Penalty
Missing Skills : +1 difficulty
Missing Knowledge: No Roll (Auto Fail)

• = A Free Dot in that Attribute, Abilities or Advantages


Exclamation  Nothing Can Be at 5 dots to start beside backgrounds.

Player Name:
Name:
Clan:
Nature:
Demeanor:
Concept:
Generation: (Starts at 12)
Sire/Lineage:
Age: ( Age may not be older then 150 Like a Star @ heaven Regardless of 'when' the charcter was Embraced, He has spent ONLY 50 years or Less as a Vampire, All years of unlife beyond that are assumed to have been spent in Torpor. )
Apparent Age:




Attributes 7/5/3 (Attribute do not get specialty.)
Physical
Strength: •
Dexterity: •
Stamina: •
Social
Charisma: •
Manipulation: •
Appearance: •
Mental
Perception: •
Intelligence: •
Wits: •




Abilities 13/9/5 (Keep in mind that any Attribute or Ability above 4, gets a specialty. [size=13]Also according to the Core rules, no ability may be above 3 before freebies.)[/size]
Talents Missing a Talent: No Penalty
Alertness:
Athletics:
Brawl:
Dodge:
Empathy:
Expression:
Intimidation:
Leadership:
Larceny:
Subterfuge:




Skills Missing Skills : +1 difficulty
Animal Ken: (without 1 • in Animal Ken your dif to Rid a house goes up +1)
Commerce:
Crafts:
Etiquette:
Melee:
Fire Arms:
Performance:
Ride:
Stealth:
Survival:




Knowledges Missing Knowledge: No Roll (Auto Fail)
Academics: (without 1• in Academics, you can not read & write)
Culture:
Investigation:
Law:
Linguistics:
Medicine:
Occult:
Politics:
Science:
Seneschal:






Backgrounds: 5 free points (can not be bought with Exp, only Starting Freebies)


:WWVTM:  Due to how the nature of this game starts for every character ,the following backgrounds are not allowed to be taken at character creation.
• Allies
• Childr
• Contacts
• Herd
• Influence:
• Retainers:

Backgrounds:
Clan Status:(may not start above 2)
Fame: (or Infamy)
Generation: (Starts at 12th and maxes out at 8th):
Lore:  (be specific - clan, sect, species, ect)
Resources: (cap out at 5)
[AoD Resources Chart]


Disciplines (4) (out of clan disciplines must be purchased with freebies or xp and will require the character to be a diobolists or the purchase of the mentor merit at 3 dots or higher. Note that starting the game as a diobolists for the purposes of gaining out of clan disciplines will bar you from purchasing the hidden dioblerie merit and you will start the game with a tainted aura.)
-
-
-


Virtues (7)
Conscience: •
Self-Control: •
Courage: •
Humanity (Conscience + Self Control):
Willpower (Courage):


Merits & Flaws (OPTIONAL)

:WWVTM: Due to how this game is set up, Every Character will Start the Game with the "New Arrival Flaw" with no FB points from it... sorry.

Merits and flaws describe your character's inherent advantages and drawbacks. You may take as many points of merits as you like but only 7 points of flaws and storyteller must approve them all.
The Storyteller has the final say for what your character can or can't have.
THE ONLY ACCEPTABLE MERITS AND FLAWS WILL COME FROM THE CORE BOOK OR THE REFERENCE DESK
[Click Here For a List of Merits & Flaws]

Merits and Flaws that will NOT be accepted:
Mute
Lunacy
Unbondable
Deaf
True Love
True Faith
Dark Fate
Destiny
Blessed
Boon
Armory
Holdings
Old Pal



(Any merits pertaining to ties to social, political, or supernatural powers such as primogen friendship or supernatural companion will be restricted unless adiquately explained in a backstory.)
Note, Starting Freebies and starting XP are NOT the same thing and are applied differently. Starting XP must be spent after Freebies.

20 Freebie Points
Costs
Attribute     5 Freebies
Ability     2 Freebies
Discipline     7 Freebies
Background     1 Freebie
Virtue     2 Freebies
Humanity     1 Freebie
Willpower     1 Freebie
Merit      1 Freebie
Path (Blood Magic)     4 Freebies
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The Gunslinger
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